Villette
by Sarah Gmitter, Adapted from the Novel by Charlotte Bronte
Directed by Tracy Walsh
by Sarah Gmitter, Adapted from the Novel by Charlotte Bronte
Directed by Tracy Walsh
Lookingglass Theatre Company Water Tower Water Works February 8th - April 2nd, 2023 Scenic Design: Yu Shibagaki Costume Design: Mara Blumenfeld Lighting Design: John Culbert Sound Design: Brandon Reed & Deon Custard |
Photos taken courtesy of Liz Lauren
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About The Play
After an unspecified family disaster, Lucy Snow without any family, friends, or funds travels alone to an unfamiliar land armed with little more than plain courage, fierce intelligence, and a dry, piercing wit. She lands a job as a school teacher, which allows her to meet an eclectic carousel of characters that begin to help her realize and develop what it means to be a human being. One that can experience love (platonic and romantic), nurture, sadness, and joy. She does all of this while confronting a complicated mental maze of her mind where there are multiple doorways that lead towards fulfillment or peril – which door should she choose?
Our goal as a team was to find ways to reflect to the audience how isolated and closed off Lucy Snow was from the opening of the play to the end where she has finally gained a sense of who she is and what makes her a human being. With the show starting off in literal darkness, we hear the sounds of her memories and disasters that made her the closed off individual she is. As the story progresses, the design of the show opens up more as she herself opens more and comes closer to her happiness. With less doors, and more open space, the design begins reflect that internal growth. We wanted the audience to feel and hear the same growth that Lucy does as she continues to.
For the sound design, this was an interesting project for me to partake in. During the beginning of the tech process, I was asked to jump in and go from the role of supervisor to a co-designer. Deon the original sound designer had unexpected conflicts come up during the tech process. Therefore, I was forced to learn the design concept and the show at the same time as teching it. However with the grace and help of both our director Tracy and the rest of the production team, we reached a fantastic design. I mirrored the design goals, by helping the audience get a peak into Lucy's mind so that we can get a sense of how alienated and isolated she felt to her experiencing growth and finally who she ended up as by the end of the play. Working with Tracy and the playwright Sarah we provided audible clues to her past with the audience hearing various coughs and sickness, we helped establish time of day and where we were as an audience since we jumped around into various points of time and location with Lucy as she recalls it in her imperfect way. As she starts to experience love we begin to hear sounds of bells, and chimes that start off as simplistic notes, but become more like melodies and song as she learns what it means to love a friend, a family member or a partner. It was my goal to help the audience feel what it means to be human just as much as Lucy does.
Our goal as a team was to find ways to reflect to the audience how isolated and closed off Lucy Snow was from the opening of the play to the end where she has finally gained a sense of who she is and what makes her a human being. With the show starting off in literal darkness, we hear the sounds of her memories and disasters that made her the closed off individual she is. As the story progresses, the design of the show opens up more as she herself opens more and comes closer to her happiness. With less doors, and more open space, the design begins reflect that internal growth. We wanted the audience to feel and hear the same growth that Lucy does as she continues to.
For the sound design, this was an interesting project for me to partake in. During the beginning of the tech process, I was asked to jump in and go from the role of supervisor to a co-designer. Deon the original sound designer had unexpected conflicts come up during the tech process. Therefore, I was forced to learn the design concept and the show at the same time as teching it. However with the grace and help of both our director Tracy and the rest of the production team, we reached a fantastic design. I mirrored the design goals, by helping the audience get a peak into Lucy's mind so that we can get a sense of how alienated and isolated she felt to her experiencing growth and finally who she ended up as by the end of the play. Working with Tracy and the playwright Sarah we provided audible clues to her past with the audience hearing various coughs and sickness, we helped establish time of day and where we were as an audience since we jumped around into various points of time and location with Lucy as she recalls it in her imperfect way. As she starts to experience love we begin to hear sounds of bells, and chimes that start off as simplistic notes, but become more like melodies and song as she learns what it means to love a friend, a family member or a partner. It was my goal to help the audience feel what it means to be human just as much as Lucy does.
The Sound Design
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