BRANDON REED SOUND DESIGN
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Julius Caesar
by William Shakespeare
Directed by Andrew Borba


​
PlayMakers Repertory Company
Paul Green Theatre
March 4th - March 12th, 2020 (Canceled due to COVID-19)
​
Scenic Design: Jan Chambers
Costume Design: Grier Colman
Lighting Designer: Kate McGee
Sound Design: Kate Hopgood
Audio Supervisor: Brandon Reed
AUDIO ENGINEERING PACKET
 ​Photos taken courtesy of Colin Huth Photography

In this Shakespearean classic, a group of conspirators can not accept that Julius Caesar has amassed the amount of power that he has. Together they convince his dearest friend Mark Antony to join in their assassination plot to prevent him from gaining too much power. After the deed has been done, overcome with grief, Mark Antony drives the conspirators out of Rome. Together with the ghost of Caesar on his side, he rages a civil war with the conspirators. The wager of who gets to rule Rome is on as war, death, and grief rages on.

This was using mostly the core rep speaker plot the space with only additional speakers added for practical effects and souring music and sound nearby actors and set pieces. The venue is a three-quarters thrust therefore the system was all in mono, with D&B speakers used for the system. D&B E12s and T10s covered the main rows of seats. E6s were used for delays to cover the back half of the house that was raked. E0s were used for rears and surround sound. Subwoofers were D&B E15Xs that were placed in the grid both house left and right to effectively provide low end for the entire room. We added two QSC K12s upstage to source distant sounds, as well as added a Yamaha CBR10 above the head of Caesar in the grid to source music and underscoring.

Inputs for the show were 20 channels of QLab (which was the main playback software), and a few shotgun microphones added for light reinforcement to the back of the audience. The actor who played Caesar was given a microphone offstage that we processed with reverb into the space to make the Ghost of Caesar sound haunting.

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