Edges of Time
by Jacqueline E. Lawton
Directed by Jules Odendahl-James
by Jacqueline E. Lawton
Directed by Jules Odendahl-James
PlayMakers Repertory Company Paul Green Theatre March 22nd - April 4th, 2021 Scenic Design: McKay Coble Costume Design: Bobbie Owen Lighting Design: Kathy Perkins Sound Design: Brandon Reed Media Design: Alex Maness |
Photos taken courtesy of Alex Maness
|
About The Play
This one-woman show takes us into the life of investigative journalist, editor, and activist, the marvelous Marvel Cooke, the first Black woman writer to have her own byline in a major US newspaper.
We meet Marvel in 1963 in the wake of the Birmingham church bombing and she threads the story of mid-century Civil Rights with her own trailblazing journey from the suburbs of Minnesota to the newsrooms, labor unions, and arts societies of New York with a fateful detour into the witness chair under interrogation by Senator Joseph McCarthy.
As a design team, our goal was to help the audience become more pulled into the different decades that span Marvel's life, while also enhancing the meta theatrical moments. Scenic, costumes and projections helped make the physical world full of connections to Marvel's past. Ranging from news headlines, to footage of various riots, protests, and her outfit being reminiscent of her childhood. Lighting and sound design helped make emotional connections as well as provide context for a lot of the moments of history that were referenced.
For the sound design, I used music of the many different eras of Marvel's life to underscore specific moments she references (an emphasis on artists of color was established by myself and the director). For the meta moments, I embraced theatricality and took an omni-present and "big brother" styled design with all the moments involving Joesph McCarthy. Marvel would describe a historical event or moment in her life with music of her decade, only to have McCarthy pull her back into the world of the play and interrupt her joy until she is able to finish the trial that she is a part of.
We meet Marvel in 1963 in the wake of the Birmingham church bombing and she threads the story of mid-century Civil Rights with her own trailblazing journey from the suburbs of Minnesota to the newsrooms, labor unions, and arts societies of New York with a fateful detour into the witness chair under interrogation by Senator Joseph McCarthy.
As a design team, our goal was to help the audience become more pulled into the different decades that span Marvel's life, while also enhancing the meta theatrical moments. Scenic, costumes and projections helped make the physical world full of connections to Marvel's past. Ranging from news headlines, to footage of various riots, protests, and her outfit being reminiscent of her childhood. Lighting and sound design helped make emotional connections as well as provide context for a lot of the moments of history that were referenced.
For the sound design, I used music of the many different eras of Marvel's life to underscore specific moments she references (an emphasis on artists of color was established by myself and the director). For the meta moments, I embraced theatricality and took an omni-present and "big brother" styled design with all the moments involving Joesph McCarthy. Marvel would describe a historical event or moment in her life with music of her decade, only to have McCarthy pull her back into the world of the play and interrupt her joy until she is able to finish the trial that she is a part of.
The Sound Design
|
|
|
|
|